Playground Elevates Quality of Forza Horizon 5 Visuals with Realistic 3D Rendering of Mexico’s Environment

The Forza Horizon 5 open-world racing is on since the game’s launch last Nov. 09, with a collection of 534 cars to drive to be in time for Mexico’s festivals. Through the years, the Forza Horizon video game series have amassed the most stunning array of visually detailed vehicles including some 1920s vintage cars. That’s why it’s interesting to find out how

Playground Games was able elevate the quality of its graphics in FH5; creating a powerful visual presentation not only of the cars but of the different outdoor environments in which the cars are driven, which in the earlier series lacked rendering.

Playground still kept using hundreds of thousands of polygons to give the car models high frequency detailing, not only on car exteriors but also for interiors. Moreover, the developers of FH5 gave extra attention to the background, to make the environmental depictions visually appealing. The result is a 9th generation XBox console games that showcases not only the best-looking car models on screen but also images of forests, foliage, rivers, buildings and skies in their best 3D rendering.

Use of Lighting Technology in FH5 Visuals

Unlike in earlier Forza Horizon versions, Playground did not use ray-traced lighting on all car illustration in FH5. Still, the developers made it a point to use the machine in the Forzavista viewer, the separate game mode where FH5 players can view car models in all their incredibly detailed close-up views.

Glossy, metallic surfaces on the outside register high levels of reflections, while the interiors have very high resolutions in terms of material textures, making leather components all looking realistic, almost similar to photorealism.

However, inasmuch as they also wanted to give more details that can properly convey the different environments, Playground used a well-executed, raster-based technique called global illumination instead. Some examples of the good use of these 3D illumination technique can be seen in the depiction of Mexico’s dusty environs, the shades occurring in the nooks and spaces below and around the cars. Most of all, the global illumination made use of blur implementation to create images of vehicles running at great speed.

Playground not only kept the Forza Horizon game’s high quality visual appeal; but brought it to the next level by giving background elements not only high definition resolutions, but realistic reflective illuminations as well.
There’s no doubt that the visual depictions of the cars in FH5 are impressive, not only in their showcase mode but when in action in different Mexico settings. Yet the more important aspect that Forza Horizon beginners would ask is how to earn credits fast enough so they can add cars to their personal collection of Forza vehicles.

The fastest way to earn cars is to complete the challenges available to race-winners who made it to Mexico. At the festival, their superstar status will be elevated to the Hall of Fame category, which entitles them to receive rewards and gifts after completing the requirements of accolades listed in the game menu. Completing the accolades enables players to unlock all other Mexico festivals and the related races.

However, the Forza Horizon 5 Map of Mexico is quite large and apparently not as easy to cover, especially if one is new to Forza Horizon races. Well it’s a good thing that creators of game trainers lost no time in making a forza trainer to help beginners keep up with the pace, including the car collecting goals. The events include not only racing competitions but also cactus-smashing contests or treasure hunts that usually award free cars as major prizes.